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TMPL.txt
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1999-08-06
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5KB
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120 lines
TMPL_137_strs.txt
Guys: cstring (256 bytes reserved)
Income: cstring (256 bytes reserved)
Total guys: cstring (256 bytes reserved)
You have to place: cstring (256 bytes reserved)
Moving guys from: cstring (256 bytes reserved)
You may move your guys: cstring (256 bytes reserved)
Attacking from: cstring (256 bytes reserved)
Yahoo, has won: cstring (256 bytes reserved)
Too bad, has lost: cstring (256 bytes reserved)
Is fortifying: cstring (256 bytes reserved)
Is current player: cstring (256 bytes reserved)
You may attack: cstring (256 bytes reserved)
Select to start: cstring (256 bytes reserved)
Guys (but only one!): cstring (256 bytes reserved)
Total: cstring (256 bytes reserved)
Income: cstring (256 bytes reserved)
Name of worldpart: cstring (256 bytes reserved)
Synonym for country: cstring (256 bytes reserved)
Synonym for countries: cstring (256 bytes reserved)
Synonym for “an army”: cstring (256 bytes reserved)
Synonym for armies: cstring (256 bytes reserved)
TMPL_136_PxDf PictureManager.txt
BitDepth(0=Screen depth): 4-byte integer (decimal)
Pict: list (4-byte one-based item count)
From PictID: 4-byte integer (decimal)
To PictID: 4-byte integer (decimal)
TMPL_135_SDEF.txt
Sound channel (0-3): 4-byte integer (decimal)
Sound: list (4-byte one-based item count)
Sound Res ID: 4-byte integer (decimal)
Sound likeliness: 4-byte integer (decimal)
TMPL_134_Anim.txt
Apply to 0=Map, 1=Pad, 2=Bottombar, 3=winner animation.: 4-byte integer (decimal)
Sequence: list (4-byte one-based item count)
Pict ID: 4-byte integer (decimal)
Mask ID: 4-byte integer (decimal)
Special (1=Hide): 4-byte integer (decimal)
Play Sound (0=none): 4-byte integer (decimal)
X Position: 4-byte integer (decimal)
Y Position: 4-byte integer (decimal)
Width (0=Use default): 4-byte integer (decimal)
Height (0=Use default): 4-byte integer (decimal)
60’th of a second wait before next frame (per step): 4-byte integer (decimal)
Steps (0=Instantanious): 4-byte integer (decimal)
TMPL_132_Misc.txt
Width of country selection border: 4-byte integer (decimal)
# Computer Player Names
Name Male player 1: pstring (1-byte length; 256 bytes reserved)
Name Male player 2: pstring (1-byte length; 256 bytes reserved)
Name Male player 3: pstring (1-byte length; 256 bytes reserved)
Name Male player 4: pstring (1-byte length; 256 bytes reserved)
Name Male player 5: pstring (1-byte length; 256 bytes reserved)
Name Female player 1: pstring (1-byte length; 256 bytes reserved)
Name Female player 2: pstring (1-byte length; 256 bytes reserved)
Name Female player 3: pstring (1-byte length; 256 bytes reserved)
Unused: pstring (1-byte length; 256 bytes reserved)
Unused: pstring (1-byte length; 256 bytes reserved)
# Computer Player Types
Human: pstring (1-byte length; 256 bytes reserved)
Safer: pstring (1-byte length; 256 bytes reserved)
SlowPoke: pstring (1-byte length; 256 bytes reserved)
Agressor: pstring (1-byte length; 256 bytes reserved)
MisterX: pstring (1-byte length; 256 bytes reserved)
WiseGuy: pstring (1-byte length; 256 bytes reserved)
Ultimate: pstring (1-byte length; 256 bytes reserved)
BestComputer: pstring (1-byte length; 256 bytes reserved)
# Handicap Description
-7 Handicap: pstring (1-byte length; 256 bytes reserved)
0 Handicap: pstring (1-byte length; 256 bytes reserved)
7 Handicap: pstring (1-byte length; 256 bytes reserved)
14 Handicap: pstring (1-byte length; 256 bytes reserved)
21 Handicap: pstring (1-byte length; 256 bytes reserved)
28 Handicap: pstring (1-byte length; 256 bytes reserved)
# Program control
Redraw all visible (=1): 4-byte integer (decimal)
60’s of a second to wait between fight frames.: 4-byte integer (decimal)
60’s of a second to wait after a fight: 4-byte integer (decimal)
Default speed of animation 0=no anim, 1=minimal anim, 2=normal, 3=long enemy anim too: 4-byte integer (decimal)
TMPL_131_TDEF.txt
Font ID (0 means get from name!): 4-byte integer (decimal)
Font name (Set Font ID to 0 to use): pstring (1-byte length; 256 bytes reserved)
Font size: 4-byte integer (decimal)
Text Color: color (48-bit RGB)
Unused: 2-byte zero fill
Text Placement X: 4-byte integer (decimal)
Text Placement Y: 4-byte integer (decimal)
Optional Width: 4-byte integer (decimal)
Optional Line Space: 4-byte integer (decimal)
TMPL_130_DEF .txt
Country: list (4-byte one-based item count)
Country number: 4-byte integer (decimal)
X position: 4-byte integer (decimal)
Y position: 4-byte integer (decimal)
TMPL_129_PBut.txt
Button number: 4-byte integer (decimal)
# (empty comment)
X position of button: 4-byte integer (decimal)
Y position of button: 4-byte integer (decimal)
Extent of button: 4-byte integer (decimal)
# (empty comment)
Normal picture Resource ID: 4-byte integer (decimal)
Pressed picture ID: 4-byte integer (decimal)
Mask picture ID: 4-byte integer (decimal)
Extra pict: list (4-byte one-based item count)
Picture ID: 4-byte integer (decimal)
TMPL_128_BAre.txt
Background picture ID: 4-byte integer (decimal)
Pbut: list (4-byte one-based item count)
Pbut res id: 4-byte integer (decimal)